Rendering Dreams into Reality

A partially rendered city from one of my fantasy books.

A partially rendered city from one of my fantasy books.

I’ve been writing fantasy stories since the age of 12. I started after reading A Spell for Chameleon by Piers Anthony. I found the idea of creating anything I wanted through my words extremely appealing! It was also a great escape from the trials and tribulations of my tween and teen years.

My beloved English teacher, Derek Hulse, read some of my fantasy work and one of the big things he told me I needed to work on was my scene descriptions. What I saw so vividly in my mind wasn’t coming across in my words and while that was disheartening to me, I knew I could improve! Derek always believed in me and with his help, I developed into a far better writer.

Through the years of writing about my fantasy world of Aindar, I created over 10 books that spanned multiple generations of my favorite characters. As the time passed and I tried to recall certain events and scenes from the past, my memory faltered and describing areas in a way accurate to times gone by became a challenge. I drew places out in sketchbooks such as houses, castles and outdoor scenes but I’m not a good enough artist to quickly, easily and realistically flesh out those scenes with pencil and paper. That’s when I decided to investigate 3D rendering programs.

This was back in the days of Windows 95, long before I had children. I came across a highly recommended program called Punch! Home Design and I bought it. It came with a thick book of instructions and helpful tips and for the first few weeks of using the program, that handbook was my best friend. Eventually I began figuring things out on my own and everything from then on has been self-taught through trial and error.

harn midshire deya layout

The floorplan for a room in one of my fantasy castles

harn sitting rm1

A 3D view of one of the chambers of that castle room. I created the wall torches by modifying one of the program’s wall sconces.

I’ve continued to upgrade the program through the years and it’s still a very solid and easy to use 3D rendering program for my needs. When my Dell laptop was thoroughly killed by a random virus two years ago, I stopped creating houses. I kept meaning to install the program on my new Toshiba laptop but kept being sidetracked by life, the universe and everything.

Earlier this month I finally put the program on my laptop and then upgraded to the newest version. It’s lovely how quickly my Toshiba renders the 3D images! On my old laptop, it took forever and it sounded like the poor thing was going to expire. I’ve been refreshing my memory on the ins and outs of the program as I work on a sample room for my New England dream house.

A start to the living room of my New England dream home.

A start to the living room of my New England dream home.

One of my favorite parts is tweaking the size, shape, color and material of the furnishings in the room. I’ve created several original 3D objects from scratch for castle scenes in my fantasy books. I’m a bit rusty in that area but I’m sure it will come back to me as I work more with it. Nothing compares to having the ability to walk right through the room I’m writing about in order to get all the details just right. Overall, I’m having a fun time rendering things I see in my dream and imagination into the reality of a 3D computer model.

An outdoor scene I created for a fantasy story.

An outdoor scene I created for a fantasy story.

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About Lidancie Arts

I am a single mother of two daughters and I am a tough, independent woman. My creative passion carries into my writing and jewelry design. Through blogging, I share my experience, perspective, and how I hope to improve the world one word at a time.

One thought on “Rendering Dreams into Reality

  1. corbingirl77 says:

    Reblogged this on JulieAnn's Voice and commented:

    As I started writing again tonight and tried to remember details, I wished I’d created more things with the 3D rendering program talked about in this post from December, 2013.

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